Megalith
Huge elemental, neutral
Armor Class 23 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 10 (+0) | 20 (+5) | 10 (+0) | 16 (+3) | 6 (-2) |
Saving Throws Str +15, Con +12, Wis +10
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, stunned, unconscious
Senses truesight 60 ft., passive Perception 13
Languages Druidic, Terran
TRAITS
Druidic Strikes. The megalith’s weapon attacks are magical.
Siege Monster. The megalith deals double damage to objects and structures.
ACTIONS
Multiattack. The megalith makes two Slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) bludgeoning damage and if the target is a creature, it must succeed on a Strength saving throw versus your spell save DC or be knocked prone.
Ref: ELCR p99